Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemUtils
A beacon client used for making reservations with an existing game session
| Name | ATestBeaconClient |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/TestBeaconClient.h |
| Include Path | #include "TestBeaconClient.h" |
Syntax
UCLASS (MinimalAPI, Transient, NotPlaceable, Config=Engine)
class ATestBeaconClient : public AOnlineBeaconClient
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AOnlineBeacon → AOnlineBeaconClient → ATestBeaconClient
- FNetworkNotify → AOnlineBeacon → AOnlineBeaconClient → ATestBeaconClient
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ATestBeaconClient
(
const FObjectInitializer& ObjectInitializer |
TestBeaconClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClientPing() |
Send a ping RPC to the client | TestBeaconClient.h |
|
virtual void ServerPong() |
Send a pong RPC to the host | TestBeaconClient.h |
|
Overridden from AOnlineBeacon
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnFailure() |
Notification that failure needs to be handled | TestBeaconClient.h |