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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/APartyBeaconHost
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconHost.h |
| Include | #include "PartyBeaconHost.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconHost.cpp |
virtual bool ReconfigureTeamAndPlayerCount
&40;
int32 InNumTeams,
int32 InNumPlayersPerTeam,
int32 InNumReservations
&41;
Remarks
Reconfigures the beacon for a different team/player count configuration Allows dedicated server to change beacon parameters after a playlist configuration has been made Does no real checking against current reservations because we assume the UI wouldn't let this party start a gametype if they were too big to fit on a team together
Parameters
| Name | Description |
|---|---|
| InNumTeams | the number of teams that are expected to join |
| InNumPlayersPerTeam | the number of players that are allowed to be on each team |
| InNumReservations | the total number of players to allow to join (if different than team * players) |