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API > API/Plugins > API/Plugins/OnlineSubsystemOculus > API/Plugins/OnlineSubsystemOculus/UOculusNetConnection
- UNetConnection::RemoteAddressToString()
- UOculusNetConnection::RemoteAddressToString()
References
| Module | OnlineSubsystemOculus |
| Header | /Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetConnection.h |
| Include | #include "OculusNetConnection.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusNetConnection.cpp |
virtual FString RemoteAddressToString&40;&41;
Remarks
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID