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API > API/Plugins > API/Plugins/OnlineSubsystem > API/Plugins/OnlineSubsystem/IOnlineSubsystem
- IOnlineSubsystem::IsServer()
- FOnlineSubsystemImpl::IsServer()
References
| Module | OnlineSubsystem |
| Header | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystem.h |
| Include | #include "OnlineSubsystem.h" |
bool IsServer() const
Remarks
Is this instance of the game running as a server (dedicated OR listen) checks the Engine if possible for netmode status true if this is the server, false otherwise