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API > API/Plugins > API/Plugins/OnlineSubsystem > API/Plugins/OnlineSubsystem/IOnlinePartySystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool LeaveParty
(
const FUniqueNetId& LocalUserId, |
Leave an existing party All existing party members notified of member leaving (see FOnPartyMemberLeft) | Interfaces/OnlinePartyInterface.h | |
bool LeaveParty
(
const FUniqueNetId& LocalUserId, |
Leave an existing party All existing party members notified of member leaving (see FOnPartyMemberLeft) | Interfaces/OnlinePartyInterface.h |
LeaveParty(const FUniqueNetId &, const FOnlinePartyId &, const FOnLeavePartyComplete &)
Description
Leave an existing party All existing party members notified of member leaving (see FOnPartyMemberLeft)
| Name | LeaveParty |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlinePartyInterface.h |
| Include Path | #include "Interfaces/OnlinePartyInterface.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystem/Source/Private/OnlinePartyInterface.cpp |
virtual bool LeaveParty
(
const FUniqueNetId & LocalUserId,
const FOnlinePartyId & PartyId,
const FOnLeavePartyComplete & Delegate
)
true if task was started
Parameters
| Name | Remarks |
|---|---|
| LocalUserId | user making the request |
| PartyId | id of an existing party |
| Delegate | called on completion |
LeaveParty(const FUniqueNetId &, const FOnlinePartyId &, bool, const FOnLeavePartyComplete &)
Description
Leave an existing party All existing party members notified of member leaving (see FOnPartyMemberLeft)
| Name | LeaveParty |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlinePartyInterface.h |
| Include Path | #include "Interfaces/OnlinePartyInterface.h" |
bool LeaveParty
(
const FUniqueNetId & LocalUserId,
const FOnlinePartyId & PartyId,
bool bSynchronizeLeave,
const FOnLeavePartyComplete & Delegate
)
true if task was started
Parameters
| Name | Remarks |
|---|---|
| LocalUserId | user making the request |
| PartyId | id of an existing party |
| bSynchronizeLeave | Whether we synchronize the leave with remote server/clients or only do a local cleanup |
| Delegate | called on completion |