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API > API/Plugins > API/Plugins/OnlineSubsystem
| Name | IOnlineGameItemStats |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlineGameItemStatsInterface.h |
| Include Path | #include "Interfaces/OnlineGameItemStatsInterface.h" |
Syntax
class IOnlineGameItemStats
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IOnlineGameItemStats() |
Interfaces/OnlineGameItemStatsInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ItemAvailabilityChange
(
const FUniqueNetId& LocalUserId, |
Updates the lists of available and unavailable items | Interfaces/OnlineGameItemStatsInterface.h | |
| Items used to make impact and who the impact target is | Interfaces/OnlineGameItemStatsInterface.h | ||
void ItemInventoryChange
(
const FUniqueNetId& LocalUserId, |
Updates the lists of available and unavailable items in the player's inventory | Interfaces/OnlineGameItemStatsInterface.h | |
void ItemLoadoutChange
(
const FUniqueNetId& LocalUserId, |
Updates the loadout of the player's configuration | Interfaces/OnlineGameItemStatsInterface.h | |
| Items the player effectively used to mitigate an item used by the game on the player | Interfaces/OnlineGameItemStatsInterface.h | ||
void ItemUsage
(
const FUniqueNetId& LocalUserId, |
Updates items used and by who | Interfaces/OnlineGameItemStatsInterface.h |