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FTurnBasedEventDelegate provides the interface for responding to events in turn based games
| Name | FTurnBasedEventDelegate |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlineTurnBasedInterface.h |
| Include Path | #include "Interfaces/OnlineTurnBasedInterface.h" |
Syntax
class FTurnBasedEventDelegate
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTurnBasedEventDelegate() |
Interfaces/OnlineTurnBasedInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnMatchEnded
(
FString MatchID |
This is triggered when the match has ended for any reason. | Interfaces/OnlineTurnBasedInterface.h | |
virtual void OnMatchReceivedTurnEvent
(
FString MatchID, |
This is triggered when it is the current player's turn. | Interfaces/OnlineTurnBasedInterface.h |