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API > API/Plugins > API/Plugins/OnlineSubsystem > API/Plugins/OnlineSubsystem/FOnlineSubsystemImpl
- IOnlineSubsystem::SetUsingMultiplayerFeatures()
- FOnlineSubsystemImpl::SetUsingMultiplayerFeatures()
References
| Module | OnlineSubsystem |
| Header | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystemImpl.h |
| Include | #include "OnlineSubsystemImpl.h" |
virtual void SetUsingMultiplayerFeatures
&40;
const FUniqueNetId & UniqueId,
bool bUsingMP
&41;
Remarks
Some platforms must know when the game is using Multiplayer features so they can do recurring authorization checks.