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API > API/Plugins > API/Plugins/OnlineSubsystem > API/Plugins/OnlineSubsystem/FOnlineSubsystemImpl
- IOnlineSubsystem::IsDedicated()
- FOnlineSubsystemImpl::IsDedicated()
References
| Module | OnlineSubsystem |
| Header | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineSubsystemImpl.h |
| Include | #include "OnlineSubsystemImpl.h" |
virtual bool IsDedicated&40;&41; const
Remarks
Is the online subsystem associated with the game/editor/engine running as dedicated. May be forced into this mode by EditorPIE, but basically asks if the OSS is serving in a dedicated capacity true if the online subsystem is in dedicated server mode, false otherwise