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Base class of any async task that can be returned to the game thread by the async task manager May originate on the game thread, or generated by an external platform service callback from the online thread itself
| Name | FOnlineAsyncItem |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/OnlineAsyncTaskManager.h |
| Include Path | #include "OnlineAsyncTaskManager.h" |
Syntax
class FOnlineAsyncItem
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnlineAsyncItem() |
Hidden on purpose | OnlineAsyncTaskManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FOnlineAsyncItem() |
OnlineAsyncTaskManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Finalize() |
Give the async task a chance to marshal its data back to the game thread Can only be called on the game thread by the async task manager | OnlineAsyncTaskManager.h | |
double GetElapsedTime() |
Updates the amount of elapsed time this task has taken | OnlineAsyncTaskManager.h | |
FString ToString() |
Get a human readable description of task | OnlineAsyncTaskManager.h | |
virtual void TriggerDelegates() |
Async task is given a chance to trigger it's delegates | OnlineAsyncTaskManager.h |