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Definition of a local player's talking state
| Name | FLocalTalker |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/VoiceInterface.h |
| Include Path | #include "Interfaces/VoiceInterface.h" |
Syntax
struct FLocalTalker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalTalker() |
Constructors | Interfaces/VoiceInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasNetworkedVoice | bool | Whether the talker should send network data | Interfaces/VoiceInterface.h | |
| bIsRegistered | bool | Whether this player was already registered with the voice interface or not | Interfaces/VoiceInterface.h | |
| bIsTalking | bool | Whether the local talker is speaking this frame | Interfaces/VoiceInterface.h | |
| bWasTalking | bool | Whether the local talker was speaking last frame | Interfaces/VoiceInterface.h | |
| LastNotificationTime | float | Used to trigger talking delegates only after a certain period of time has passed | Interfaces/VoiceInterface.h |