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API > API/Plugins > API/Plugins/OnlineSubsystem
Player information needed when creating a new game match
| Name | FGameMatchPlayer |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlineGameMatchesInterface.h |
| Include Path | #include "Interfaces/OnlineGameMatchesInterface.h" |
Syntax
struct FGameMatchPlayer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsNpc | bool | Is the player an NPC? | Interfaces/OnlineGameMatchesInterface.h | |
| bJoinMatch | bool | Should the player join the match on creation | Interfaces/OnlineGameMatchesInterface.h | |
| PlayerId | FUniqueNetIdPtr | Player account id | Interfaces/OnlineGameMatchesInterface.h | |
| PlayerName | FString | Player name | Interfaces/OnlineGameMatchesInterface.h | |
| TeamName | FString | Team name this player belongs to | Interfaces/OnlineGameMatchesInterface.h |