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API > API/Plugins > API/Plugins/OnlineServicesNull
Auth NULL is implemented in a way similar to console platforms where there is not an explicit login / logout from online services. On those platforms the user account is picked either before the game has started or as a part of selecting an input device.
| Name | FAccountInfoRegistryNULL |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineServicesNull/Source/Public/Online/AuthNull.h |
| Include Path | #include "Online/AuthNull.h" |
Syntax
class FAccountInfoRegistryNULL : public UE::Online::FAccountInfoRegistry
Inheritance Hierarchy
- FAccountInfoRegistry → FAccountInfoRegistryNULL
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAccountInfoRegistryNULL() |
Online/AuthNull.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FAccountInfoRegistry | Online/AuthNull.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FAccountInfoNull > Find
(
FPlatformUserId PlatformUserId |
Online/AuthNull.h | ||
TSharedPtr< FAccountInfoNull > Find
(
FAccountId AccountIdHandle |
Online/AuthNull.h | ||
void Register
(
const TSharedRef< FAccountInfoNull >& UserAuthData |
Online/AuthNull.h | ||
void Unregister
(
FAccountId AccountId |
Online/AuthNull.h |