Navigation
API > API/Plugins > API/Plugins/OnlineServicesInterface > API/Plugins/OnlineServicesInterface/TOnlineAsyncOpHandle
Description
Need to add a comment here explaining how this works: There's an optional first parameter that is a class instance (raw pointer or shared/weakptr/ref/weakobjptr). If possible, this will be checked for validity before calling the callback Next is the callback, signatures in FAsyncOpState (TODO: Move that to a more visible location), can be a member function After that is any additional params that should be captured (like the ue4 delegates support) (or we remove this capability) Always called on the game thread return The async op handle
| Name | OnProgress |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesInterface/Public/Online/OnlineAsyncOpHandle.h |
| Include Path | #include "Online/OnlineAsyncOpHandle.h" |
template<typename... ArgTypes>
TOnlineAsyncOpHandle & OnProgress
(
ArgTypes &&... Args
)
Parameters
| Name | Remarks |
|---|---|