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API > API/Plugins > API/Plugins/OnlineServicesInterface
| Name | IAchievements |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesInterface/Public/Online/Achievements.h |
| Include Path | #include "Online/Achievements.h" |
Syntax
class IAchievements
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOnlineResult< FDisplayAchievementUI > DisplayAchievementUI
(
FDisplayAchievementUI::Params&& Params |
Launch the platform UI for a particular achievement | Online/Achievements.h | |
TOnlineResult< FGetAchievementDefinition > GetAchievementDefinition
(
FGetAchievementDefinition::Params&& Params |
Gets an achievement definition by id. Requires first calling QueryAchievementDefinitions. | Online/Achievements.h | |
TOnlineResult< FGetAchievementIds > GetAchievementIds
(
FGetAchievementIds::Params&& Params |
Gets the achievement id's. Requires first calling QueryAchievementDefinitions. | Online/Achievements.h | |
TOnlineResult< FGetAchievementState > GetAchievementState
(
FGetAchievementState::Params&& Params |
Gets the state of an achievement by id for the given player. | Online/Achievements.h | |
TOnlineEvent< void(const FAchievementStateUpdated &)> OnAchievementStateUpdated() |
Event triggered when a player's achievement state changes | Online/Achievements.h | |
TOnlineAsyncOpHandle< FQueryAchievementDefinitions > QueryAchievementDefinitions
(
FQueryAchievementDefinitions::Params&& Params |
Query all achievement definitions. | Online/Achievements.h | |
| Query the state of all achievements for the given player. | Online/Achievements.h | ||
TOnlineAsyncOpHandle< FUnlockAchievements > UnlockAchievements
(
FUnlockAchievements::Params&& Params |
Manually unlock achievements Requires first calling QueryAchievementStates. | Online/Achievements.h |