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Contains updated data for any modifiable members of ISession
| Name | FSessionUpdate |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesInterface/Public/Online/Sessions.h |
| Include Path | #include "Online/Sessions.h" |
Syntax
struct FSessionUpdate
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddedSessionMembers | FSessionMemberIdsSet | Id handles for members that just joined the session | Online/Sessions.h | |
| OwnerAccountId | TOptional< FAccountId > | If set, the OwnerUserId member will have updated to this value | Online/Sessions.h | |
| RemovedSessionMembers | FSessionMemberIdsSet | Id handles for members that just left the session | Online/Sessions.h | |
| SessionSettingsChanges | TOptional< FSessionSettingsChanges > | If set, the SessionSettings member will have updated using the struct information | Online/Sessions.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSessionUpdate & operator+=
(
const FSessionUpdate& SessionUpdate |
Online/Sessions.h |