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Information about an FSession that will be set at creation time and remain constant during its lifetime
| Name | FSessionInfo |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesInterface/Public/Online/Sessions.h |
| Include Path | #include "Online/Sessions.h" |
Syntax
struct FSessionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowSanctionedPlayers | bool | Whether this session will allow sanctioned players to join it. True by default | Online/Sessions.h | |
| bAntiCheatProtected | bool | Whether this is a secure session protected by anti-cheat services. False by default | Online/Sessions.h | |
| bIsDedicatedServerSession | bool | Whether the session is configured to run as a dedicated server. | Online/Sessions.h | |
| bIsLANSession | bool | Whether the session is only available in the local network and not via internet connection. | Online/Sessions.h | |
| SessionId | FOnlineSessionId | The id handle for the session, platform dependent | Online/Sessions.h | |
| SessionIdOverride | FString | In platforms that support this feature, it will set the session id to this value. | Online/Sessions.h |