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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< IOnlineExecHandler > UE::Online::MakeExecHandler
(
TFunction< bool(UWorld*, const TCHAR*, FOutputDevice&)>&& Function, |
Creates an exec handler for anything that can be stored in a TFunction | Online/OnlineExecHandler.h | |
TUniquePtr< IOnlineExecHandler > UE::Online::MakeExecHandler
(
T* Object, |
Creates an exec handler that calls a class member function | Online/OnlineExecHandler.h |
UE::Online::MakeExecHandler(TFunction< bool(UWorld , const TCHAR , FOutputDevice &)> &&, FString &&)
Description
Creates an exec handler for anything that can be stored in a TFunction
| Name | UE::Online::MakeExecHandler |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesCommon/Public/Online/OnlineExecHandler.h |
| Include Path | #include "Online/OnlineExecHandler.h" |
namespace UE
{
namespace Online
{
TUniquePtr < IOnlineExecHandler > UE::Online::MakeExecHandler
(
TFunction < bool &)> && Function,
FString && HelpString
)
}
}
UE::Online::MakeExecHandler(T , bool(T::)(UWorld , const TCHAR , FOutputDevice &), FString &&)
Description
Creates an exec handler that calls a class member function
| Name | UE::Online::MakeExecHandler |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesCommon/Public/Online/OnlineExecHandler.h |
| Include Path | #include "Online/OnlineExecHandler.h" |
namespace UE
{
namespace Online
{
template<typename T>
TUniquePtr < IOnlineExecHandler > UE::Online::MakeExecHandler
(
T * Object,
bool &) Function,
FString && HelpString
)
}
}