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Accessor for using the public lobby attributes directly when committing schema changes.
| Name | FSchemaCategoryInstanceLobbySnapshotAccessor |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineServices/Source/OnlineServicesCommon/Public/Online/LobbiesCommonTypes.h |
| Include Path | #include "Online/LobbiesCommonTypes.h" |
Syntax
class FSchemaCategoryInstanceLobbySnapshotAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSchemaCategoryInstanceLobbySnapshotAccessor
(
TMap< FSchemaAttributeId, FSchemaVariant >& InClientSnapshot |
Online/LobbiesCommonTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientSnapshot | TMap< FSchemaAttributeId, FSchemaVariant > & | Online/LobbiesCommonTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMap< FSchemaAttributeId, FSchemaVariant > & GetMutableClientSnapshot() |
Online/LobbiesCommonTypes.h |