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API > API/Plugins > API/Plugins/OculusAudio > API/Plugins/OculusAudio/FOculusAudioSoundfieldSettingsPr-
- ISoundfieldEncodingSettingsProxy::GetUniqueId()
- FOculusAudioSoundfieldSettingsProxy::GetUniqueId()
References
| Module | OculusAudio |
| Header | /Engine/Plugins/Runtime/Oculus/OculusAudio/Source/OculusAudio/Public/OculusAmbisonicsSettings.h |
| Include | #include "OculusAmbisonicsSettings.h" |
virtual uint32 GetUniqueId&40;&41; const
Remarks
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes.