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API > API/Plugins > API/Plugins/ObjectMixerEditor > API/Plugins/ObjectMixerEditor/UObjectMixerBlueprintObjectFilte-
Description
Return the basic actor types you want to be able to place using the Add button. Note that only subclasses of AActor are supported and only those which have a registered factory. This includes most engine actor types.
Virtual Inheritance
- UObjectMixerObjectFilter::GetObjectClassesToPlace → UObjectMixerBlueprintObjectFilter::GetObjectClassesToPlace
| Name | GetObjectClassesToPlace |
| Type | function |
| Header File | /Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/ObjectFilter/ObjectMixerEditorObjectFilter.h |
| Include Path | #include "ObjectFilter/ObjectMixerEditorObjectFilter.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="Object Mixer")
virtual TSet< TSubclassOf < AActor > > GetObjectClassesToPlace() const