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API > API/Plugins > API/Plugins/ObjectMixerEditor > API/Plugins/ObjectMixerEditor/UObjectMixerBlueprintObjectFilte-
Description
Return the basic object types you want to filter for in your level. For example, if you want to work with Lights, return ULightComponentBase. If you also want to see the properties for parent or child classes, override the GetObjectMixerPropertyInheritanceInclusionOptions and GetForceAddedColumns functions.
Virtual Inheritance
- UObjectMixerObjectFilter::GetObjectClassesToFilter → UObjectMixerBlueprintObjectFilter::GetObjectClassesToFilter
| Name | GetObjectClassesToFilter |
| Type | function |
| Header File | /Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/ObjectFilter/ObjectMixerEditorObjectFilter.h |
| Include Path | #include "ObjectFilter/ObjectMixerEditorObjectFilter.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="Object Mixer")
virtual TSet< UClass * > GetObjectClassesToFilter() const