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API > API/Plugins > API/Plugins/ObjectMixerEditor
Provides an interface for the ObjectMixer to synchronize with the level editor's selections (via GEditor)
| Name | FLevelEditorObjectMixerSelectionInterface |
| Type | class |
| Header File | /Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/SelectionInterface/LevelEditorObjectMixerSelectionInterface.h |
| Include Path | #include "SelectionInterface/LevelEditorObjectMixerSelectionInterface.h" |
Syntax
class FLevelEditorObjectMixerSelectionInterface : public IObjectMixerSelectionInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLevelEditorObjectMixerSelectionInterface() |
SelectionInterface/LevelEditorObjectMixerSelectionInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLevelEditorObjectMixerSelectionInterface() |
SelectionInterface/LevelEditorObjectMixerSelectionInterface.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectionChanged | FOnSelectionChanged | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h |
Functions
Public
Overridden from IObjectMixerSelectionInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< AActor * > GetSelectedActors() |
Get the list of selected actors. | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h | |
virtual TArray< UActorComponent * > GetSelectedComponents() |
Get the list of selected components. | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h | |
virtual FOnSelectionChanged & OnSelectionChanged() |
Get the event handler that is raised when the synchronized selection changes. | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h | |
virtual void SelectActors
(
const TArray< AActor* >& InSelectedActors, |
Select or deselect a list of components. | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h | |
virtual void SelectComponents
(
const TArray< UActorComponent* >& InSelectedComponents, |
Select or deselect a list of components. | SelectionInterface/LevelEditorObjectMixerSelectionInterface.h |