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API > API/Plugins > API/Plugins/OSC > API/Plugins/OSC/UOSCServer
References
| Module | OSC |
| Header | /Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h |
| Include | #include "OSCServer.h" |
| Source | /Engine/Plugins/Runtime/OSC/Source/OSC/Private/OSCServer.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|OSC",
Meta=(Deprecated="5.5", DeprecationMessage="Servers are now implemented as dispatchers, which are pumped on an async task upon calling 'Listen' at a provided rate (i.e. no longer 'ticked' on the game thread). See 'SetUpdateRate'"))
void SetTickInEditor
(
bool bInTickInEditor
)
Remarks
Set whether server instance can be ticked in-editor (editor only and available to blueprint for use in editor utility scripts/script actions).