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API > API/Plugins > API/Plugins/NiagaraVertexFactories
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NiagaraParticleDataFloat SHADER_PARAMETER_SRV
(
Buffer< float >, |
NiagaraMeshVertexFactory.h | ||
NiagaraParticleDataFloat NiagaraParticleDataInt NiagaraIntDataStride SHADER_PARAMETER_SRV
(
Buffer< uint >, |
NiagaraMeshVertexFactory.h | ||
NiagaraParticleDataFloat NiagaraParticleDataInt NiagaraIntDataStride SortedIndicesOffset bLocalSpace DeltaSeconds MeshScale MeshRotation bLockedAxisEnable LockedAxisSpace RotationDataOffset VelocityDataOffset PrevScaleDataOffset PrevPositionDataOffset PrevCameraOffsetDataOffset DefaultRotation DefaultVelocity DefaultPrevScale DefaultPrevPosition DefaultPrevCameraOffset NIAGARAVERTEXFACTORIES_API VertexFetch_TexCoordBuffer SHADER_PARAMETER_SRV
(
Buffer< float4 >, |
NiagaraMeshVertexFactory.h | ||
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer SHADER_PARAMETER_SRV
(
Buffer< uint >, |
NiagaraRibbonVertexFactory.h | ||
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances SHADER_PARAMETER_SRV
(
Buffer< uint >, |
NiagaraRibbonVertexFactory.h | ||
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances PackedPerRibbonDataByIndex SHADER_PARAMETER_SRV
(
Buffer< float >, |
NiagaraRibbonVertexFactory.h | ||
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances PackedPerRibbonDataByIndex NiagaraParticleDataHalf SHADER_PARAMETER_SRV
(
Buffer< float >, |
NiagaraRibbonVertexFactory.h | ||
CutoutParameters ParticleAlignmentMode SortedIndicesOffset CutoutGeometry SHADER_PARAMETER_SRV
(
Buffer< float >, |
NiagaraSpriteVertexFactory.h | ||
CutoutParameters ParticleAlignmentMode SortedIndicesOffset CutoutGeometry NiagaraParticleDataHalf SHADER_PARAMETER_SRV
(
Buffer< uint >, |
NiagaraSpriteVertexFactory.h |
SHADER_PARAMETER_SRV(Buffer< float >, NiagaraParticleDataHalf)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraMeshVertexFactory.h |
| Include Path | #include "NiagaraMeshVertexFactory.h" |
NiagaraParticleDataFloat SHADER_PARAMETER_SRV
(
Buffer < float >,
NiagaraParticleDataHalf
)
SHADER_PARAMETER_SRV(Buffer< uint >, SortedIndices)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraMeshVertexFactory.h |
| Include Path | #include "NiagaraMeshVertexFactory.h" |
NiagaraParticleDataFloat NiagaraParticleDataInt NiagaraIntDataStride SHADER_PARAMETER_SRV
(
Buffer < uint >,
SortedIndices
)
SHADER_PARAMETER_SRV(Buffer< float4 >, VertexFetch_PackedTangentsBuffer)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraMeshVertexFactory.h |
| Include Path | #include "NiagaraMeshVertexFactory.h" |
NiagaraParticleDataFloat NiagaraParticleDataInt NiagaraIntDataStride SortedIndicesOffset bLocalSpace DeltaSeconds MeshScale MeshRotation bLockedAxisEnable LockedAxisSpace RotationDataOffset VelocityDataOffset PrevScaleDataOffset PrevPositionDataOffset PrevCameraOffsetDataOffset DefaultRotation DefaultVelocity DefaultPrevScale DefaultPrevPosition DefaultPrevCameraOffset NIAGARAVERTEXFACTORIES_API VertexFetch_TexCoordBuffer SHADER_PARAMETER_SRV
(
Buffer < float4 >,
VertexFetch_PackedTangentsBuffer
)
SHADER_PARAMETER_SRV(Buffer< uint >, SortedIndices)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h |
| Include Path | #include "NiagaraRibbonVertexFactory.h" |
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer SHADER_PARAMETER_SRV
(
Buffer < uint >,
SortedIndices
)
SHADER_PARAMETER_SRV(Buffer< uint >, MultiRibbonIndices)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h |
| Include Path | #include "NiagaraRibbonVertexFactory.h" |
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances SHADER_PARAMETER_SRV
(
Buffer < uint >,
MultiRibbonIndices
)
SHADER_PARAMETER_SRV(Buffer< float >, NiagaraParticleDataFloat)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h |
| Include Path | #include "NiagaraRibbonVertexFactory.h" |
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances PackedPerRibbonDataByIndex SHADER_PARAMETER_SRV
(
Buffer < float >,
NiagaraParticleDataFloat
)
SHADER_PARAMETER_SRV(Buffer< float >, SliceVertexData)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraRibbonVertexFactory.h |
| Include Path | #include "NiagaraRibbonVertexFactory.h" |
NiagaraFloatDataStride Shape UseGeometryNormals IndexBuffer TangentsAndDistances PackedPerRibbonDataByIndex NiagaraParticleDataHalf SHADER_PARAMETER_SRV
(
Buffer < float >,
SliceVertexData
)
SHADER_PARAMETER_SRV(Buffer< float >, NiagaraParticleDataFloat)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraSpriteVertexFactory.h |
| Include Path | #include "NiagaraSpriteVertexFactory.h" |
CutoutParameters ParticleAlignmentMode SortedIndicesOffset CutoutGeometry SHADER_PARAMETER_SRV
(
Buffer < float >,
NiagaraParticleDataFloat
)
SHADER_PARAMETER_SRV(Buffer< uint >, SortedIndices)
| Name | SHADER_PARAMETER_SRV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraSpriteVertexFactory.h |
| Include Path | #include "NiagaraSpriteVertexFactory.h" |
CutoutParameters ParticleAlignmentMode SortedIndicesOffset CutoutGeometry NiagaraParticleDataHalf SHADER_PARAMETER_SRV
(
Buffer < uint >,
SortedIndices
)