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API > API/Plugins > API/Plugins/NiagaraVertexFactories > API/Plugins/NiagaraVertexFactories/FNiagaraSortKeyGenCS
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NiagaraParticleDataFloat NiagaraParticleDataInt FloatDataStride IntDataStride GPUParticleCountOffset EmitterKey CameraPosition SortMode SortKeyMask SortKeySignBit CullOrientationAttributeOffset NumCullPlanes RendererVisibility MeshIndex CullDistanceRangeSquared LocalBoundingSphere SystemLWCTile SHADER_PARAMETER_UAV
(
Buffer, |
NiagaraSortingGPU.h | ||
NiagaraParticleDataFloat NiagaraParticleDataInt FloatDataStride IntDataStride GPUParticleCountOffset EmitterKey CameraPosition SortMode SortKeyMask SortKeySignBit CullOrientationAttributeOffset NumCullPlanes RendererVisibility MeshIndex CullDistanceRangeSquared LocalBoundingSphere SystemLWCTile OutParticleIndices SHADER_PARAMETER_UAV
(
Buffer, |
NiagaraSortingGPU.h |
SHADER_PARAMETER_UAV(Buffer, OutKeys)
| Name | SHADER_PARAMETER_UAV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraSortingGPU.h |
| Include Path | #include "NiagaraSortingGPU.h" |
NiagaraParticleDataFloat NiagaraParticleDataInt FloatDataStride IntDataStride GPUParticleCountOffset EmitterKey CameraPosition SortMode SortKeyMask SortKeySignBit CullOrientationAttributeOffset NumCullPlanes RendererVisibility MeshIndex CullDistanceRangeSquared LocalBoundingSphere SystemLWCTile SHADER_PARAMETER_UAV
(
Buffer ,
OutKeys
)
SHADER_PARAMETER_UAV(Buffer, OutCulledParticleCounts)
| Name | SHADER_PARAMETER_UAV |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraSortingGPU.h |
| Include Path | #include "NiagaraSortingGPU.h" |
NiagaraParticleDataFloat NiagaraParticleDataInt FloatDataStride IntDataStride GPUParticleCountOffset EmitterKey CameraPosition SortMode SortKeyMask SortKeySignBit CullOrientationAttributeOffset NumCullPlanes RendererVisibility MeshIndex CullDistanceRangeSquared LocalBoundingSphere SystemLWCTile OutParticleIndices SHADER_PARAMETER_UAV
(
Buffer ,
OutCulledParticleCounts
) const