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API > API/Plugins > API/Plugins/NiagaraVertexFactories
Vertex buffer to hold cutout UVs.
| Name | FNiagaraCutoutVertexBuffer |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraCutoutVertexBuffer.h |
| Include Path | #include "NiagaraCutoutVertexBuffer.h" |
Syntax
class FNiagaraCutoutVertexBuffer : public FVertexBuffer
Inheritance Hierarchy
- FRenderResource → FVertexBuffer → FNiagaraCutoutVertexBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraCutoutVertexBuffer
(
int32 ZeroInitCount |
NiagaraCutoutVertexBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TArray< FVector2f > | Data to initialize the buffer. | NiagaraCutoutVertexBuffer.h | |
| VertexBufferSRV | FShaderResourceViewRHIRef | NiagaraCutoutVertexBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Initialize the RHI for this rendering resource | NiagaraCutoutVertexBuffer.h | |
virtual void ReleaseRHI() |
NiagaraCutoutVertexBuffer.h |