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API > API/Plugins > API/Plugins/NiagaraSimCachingEditor
| Name | FMovieSceneNiagaraTrackRecorderFactory |
| Type | class |
| Header File | /Engine/Plugins/FX/NiagaraSimCaching/Source/NiagaraSimCachingEditor/Public/Sequencer/MovieSceneNiagaraTrackRecorder.h |
| Include Path | #include "Sequencer/MovieSceneNiagaraTrackRecorder.h" |
Syntax
class FMovieSceneNiagaraTrackRecorderFactory : public IMovieSceneTrackRecorderFactory
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneNiagaraTrackRecorderFactory() |
Sequencer/MovieSceneNiagaraTrackRecorder.h |
Functions
Public
Overridden from IMovieSceneTrackRecorderFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanRecordObject
(
UObject* InObjectToRecord |
Sequencer/MovieSceneNiagaraTrackRecorder.h | ||
| Particle Systems are entire components and you can't animate them as a property. | Sequencer/MovieSceneNiagaraTrackRecorder.h | ||
virtual UMovieSceneTrackRecorder * CreateTrackRecorderForCacheTrack
(
IMovieSceneCachedTrack* CachedTrack, |
Sequencer/MovieSceneNiagaraTrackRecorder.h | ||
virtual UMovieSceneTrackRecorder * CreateTrackRecorderForObject() |
Sequencer/MovieSceneNiagaraTrackRecorder.h | ||
virtual UMovieSceneTrackRecorder * CreateTrackRecorderForProperty
(
UObject* InObjectToRecord, |
Sequencer/MovieSceneNiagaraTrackRecorder.h | ||
virtual FText GetDisplayName() |
Sequencer/MovieSceneNiagaraTrackRecorder.h |