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API > API/Plugins > API/Plugins/NiagaraShader > API/Plugins/NiagaraShader/FNiagaraShaderScript
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CacheShaders
(
bool bApplyCompletedShaderMapForRendering, |
Caches the shaders for this script with no static parameters on the given platform. | NiagaraShared.h | |
bool CacheShaders
(
const FNiagaraShaderMapId& ShaderMapId, |
Caches the shaders for this script | NiagaraShared.h |
CacheShaders(bool, bool, bool, const ITargetPlatform *)
Description
Caches the shaders for this script with no static parameters on the given platform.
Cache the script's shaders
| Name | CacheShaders |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
| Include Path | #include "NiagaraShared.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShared.cpp |
bool CacheShaders
(
bool bApplyCompletedShaderMapForRendering,
bool bForceRecompile,
bool bSynchronous,
const ITargetPlatform * TargetPlatform
)
CacheShaders(const FNiagaraShaderMapId &, bool, bool, bool)
Description
Caches the shaders for this script
| Name | CacheShaders |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
| Include Path | #include "NiagaraShared.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShared.cpp |
bool CacheShaders
(
const FNiagaraShaderMapId & ShaderMapId,
bool bApplyCompletedShaderMapForRendering,
bool bForceRecompile,
bool bSynchronous
)