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API > API/Plugins > API/Plugins/NiagaraShader > API/Plugins/NiagaraShader/FNiagaraShaderParametersBuilder
References
| Module | NiagaraShader |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShaderParametersBuilder.h |
| Include | #include "NiagaraShaderParametersBuilder.h" |
template<typename T>
void AddLooseParamArray
&40;
const TCHAR &42; Name,
int32 NumElements
&41;
Remarks
I.e. if the parameter was called "MyFloat" the shader variable would be "UniqueDataInterfaceName_MyFloat"