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API > API/Plugins > API/Plugins/NiagaraShader > API/Plugins/NiagaraShader/FNiagaraShaderMap
References
| Module | NiagaraShader |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
| Include | #include "NiagaraShared.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp |
bool ProcessCompilationResults
&40;
const TArray< TRefCountPtr< class FShaderCommonCompileJob >> & InCompilationResults,
int32 & ResultIndex,
float & TimeBudget
&41;
Remarks
Sorts the incoming compiled jobs into the appropriate mesh shader maps, and finalizes this shader map so that it can be used for rendering.