Navigation
API > API/Plugins > API/Plugins/NiagaraShader
Handles gpu compute shader compile jobs, applying of the shaders to their scripts, and some error handling
| Name | FNiagaraShaderCompilationManager |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShaderCompilationManager.h |
| Include Path | #include "NiagaraShaderCompilationManager.h" |
Syntax
class FNiagaraShaderCompilationManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraShaderCompilationManager() |
NiagaraShaderCompilationManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| JobQueue | TArray< FShaderCommonCompileJobPtr > | NiagaraShaderCompilationManager.h | ||
| NiagaraShaderMapJobs | TMap< int32, FNiagaraShaderMapCompileResults > | Map from shader map Id to the compile results for that map, used to gather compiled results. | NiagaraShaderCompilationManager.h | |
| PendingFinalizeNiagaraShaderMaps | TMap< int32, FNiagaraShaderMapFinalizeResults > | Map from shader map id to results being finalized. | NiagaraShaderCompilationManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddJobs
(
TArray< FShaderCommonCompileJobPtr > InNewJobs |
NiagaraShaderCompilationManager.h | ||
void FinishCompilation
(
const TArray< int32 >& ShaderMapIdsToFinishCompiling |
NiagaraShaderCompilationManager.h | ||
void ProcessAsyncResults() |
NiagaraShaderCompilationManager.h |