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API > API/Plugins > API/Plugins/NiagaraShader > API/Plugins/NiagaraShader/FNiagaraShader
| Type | Name | Description | |
|---|---|---|---|
| Engine_WorldDeltaTime | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FQuat4f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FMatrix44f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FQuat4f, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FIntVector3, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
FUintVector3, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
uint32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
||
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
int32, |
This structure is a replication of FNiagaraSystemParameters with interpolated parameters includes. | |
| Engine_WorldDeltaTime Engine_InverseDeltaTime Engine_RealTime Engine_Pad0 PREV_Engine_WorldDeltaTime... | SHADER_PARAMETER
(
float, |