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TShaderParameterTypeInfo< uint32 >::TAlignedType |
ComponentBufferSizeRead |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
ComponentBufferSizeWrite |
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TShaderParameterTypeInfo< FUintVector3 >::TAlignedType |
DispatchThreadIdBounds |
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TShaderParameterTypeInfo< FUintVector3 >::TAlignedType |
DispatchThreadIdToLinear |
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FEmitterParameters::FTypeInfo::TAlignedType |
EmitterParameters |
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TShaderParameterTypeInfo< FIntVector4[(NIAGARA_MAX_GPU_SPAWN_INFOS+3)/4] >::TAlignedType |
EmitterSpawnInfoOffsets |
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TShaderParameterTypeInfo< FVector4f[NIAGARA_MAX_GPU_SPAWN_INFOS] >::TAlignedType |
EmitterSpawnInfoParams |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
EmitterTickCounter |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType |
FreeIDList |
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FGlobalParameters::FTypeInfo::TAlignedType |
GlobalParameters |
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TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType |
IndirectDispatchArgs |
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TRDGResourceAccessTypeInfo< TRDGBufferAccess< ERHIAccess::IndirectArgs > >::TAlignedType |
IndirectDispatchArgsBuffer |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
IndirectDispatchArgsOffset |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType |
InputFloat |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType |
InputHalf |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType |
InputInt |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
NumSpawnedInstances |
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FOwnerParameters::FTypeInfo::TAlignedType |
OwnerParameters |
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TShaderParameterTypeInfo< FIntVector3 >::TAlignedType |
ParticleIterationStateInfo |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
ReadInstanceCountOffset |
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType |
RWIDToIndexTable |
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType |
RWInstanceCounts |
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType |
RWOutputFloat |
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType |
RWOutputHalf |
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TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType |
RWOutputInt |
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FSceneTextureShaderParameters::FTypeInfo::TAlignedType |
SceneTextures |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
SimStart |
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TShaderParameterTypeInfo< FIntVector4 >::TAlignedType |
SimulationStageIterationInfo |
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TShaderParameterTypeInfo< float >::TAlignedType |
SimulationStageNormalizedIterationIndex |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType |
StaticInputFloat |
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TShaderParameterTypeInfo< TRDGUniformBufferBinding< FStrataPublicGlobalUniformParameters > >::TAlign... |
StrataPublic |
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FSystemParameters::FTypeInfo::TAlignedType |
SystemParameters |
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TShaderParameterTypeInfo< TUniformBufferBinding< FViewUniformShaderParameters > >::TAlignedType |
View |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
WriteInstanceCountOffset |
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