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Batched element parameters for gathering attributes from different slices into a single color
| |
|
| Name |
FBatchedElementNiagara2DArrayAttribute |
| Type |
class |
| Header File |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraBatchedElements.h |
| Include Path |
#include "NiagaraBatchedElements.h" |
Syntax
class FBatchedElementNiagara2DArrayAttribute : public FBatchedElementParameters
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FBatchedElementNiagara2DArrayAttribute
(
const FIntVector4& InAttributeSlices,
FGetTextureAndSamplerDelegate InGetTextureAndSampler
)
|
|
NiagaraBatchedElements.h |
|
Typedefs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AttributeSlices |
FIntVector4 |
|
NiagaraBatchedElements.h |
|
| GetTextureAndSampler |
FGetTextureAndSamplerDelegate |
|
NiagaraBatchedElements.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Binds vertex and pixel shaders for this element |
NiagaraBatchedElements.h |
|