Navigation
API > API/Plugins > API/Plugins/NiagaraEditor
Factory for creating volume texture
| Name | UVolumeCacheFactory |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/VolumeCacheFactory.h |
| Include Path | #include "VolumeCacheFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UVolumeCacheFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UVolumeCacheFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVolumeCacheFactory
(
const FObjectInitializer& ObjectInitializer |
VolumeCacheFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
VolumeCacheFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
VolumeCacheFactory.h | ||
virtual FText GetDisplayName() |
VolumeCacheFactory.h |