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API > API/Plugins > API/Plugins/NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraValidationRule
- UNiagaraValidationRule_NoOpaqueRenderMaterial
References
| Module | NiagaraEditor |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraValidationRules.h |
| Include | #include "NiagaraValidationRules.h" |
Syntax
UCLASS (Category="Validation", DisplayName="Validate GPU Depth Collision Module")
class UNiagaraValidationRule_NoOpaqueRenderMaterial : public UNiagaraValidationRule
Remarks
This validation rule is used by the collision module to check that renderers don't use any opaque or masked materials when depth buffer collisions are used.
Overridden from UNiagaraValidationRule
| Type | Name | Description | |
|---|---|---|---|
| void | CheckValidity
(
const FNiagaraValidationContext& Context, |