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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraSystemFactoryNew
- UFactory::FactoryCreateNew()
- UNiagaraSystemFactoryNew::FactoryCreateNew()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraSystemFactoryNew.h |
Include | #include "NiagaraSystemFactoryNew.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraSystemFactoryNew.cpp |
virtual UObject &42; FactoryCreateNew
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
FFeedbackContext &42; Warn
&41;
Remarks
Create a new object by class. The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Warn |