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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraSystemEditorFolder
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraSystemEditorData.h |
Include | #include "NiagaraSystemEditorData.h" |
Syntax
UCLASS&40;&41;
class UNiagaraSystemEditorFolder : public UObject
Remarks
Editor only folder data for emitters in a system.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddChildEmitterHandleId
(
FGuid ChildEmitterHandleId |
|
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void | AddChildFolder
(
UNiagaraSystemEditorFolder* ChildFolder |
|
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const TArray< FGuid > & | ||
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const TArray< UNiagaraSystemEditorFolder * > & | ||
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const FName | ||
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void | RemoveChildEmitterHandleId
(
FGuid ChildEmitterHandleId |
|
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void | RemoveChildFolder
(
UNiagaraSystemEditorFolder* ChildFolder |
|
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void | SetFolderName
(
FName InFolderName |