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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraScriptSource
- UNiagaraScriptSourceBase::IsSynchronized()
- UNiagaraScriptSource::IsSynchronized()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptSource.h |
Include | #include "NiagaraScriptSource.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraScriptSource.cpp |
virtual bool IsSynchronized
&40;
const FGuid & InChangeId
&41;
Remarks
Virtual ENiagaraScriptCompileStatus Compile(UNiagaraScript* ScriptOwner, FString& OutGraphLevelErrorMessages) override;