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| Name | UNiagaraScriptFactoryNew |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraScriptFactoryNew.h |
| Include Path | #include "NiagaraScriptFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, Abstract)
class UNiagaraScriptFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UNiagaraScriptFactoryNew
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraScriptFactoryNew
(
const FObjectInitializer& ObjectInitializer |
NiagaraScriptFactoryNew.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
NiagaraScriptFactoryNew.h | ||
virtual FText GetDisplayName() |
NiagaraScriptFactoryNew.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetAssetTypeActionName() |
Give child factory classes the ability to define which asset action it represents. | NiagaraScriptFactoryNew.h | |
const FSoftObjectPath & GetDefaultScriptFromSettings
(
const UNiagaraEditorSettings* Settings |
Gets the script asset to create a new one from that based on the script usage type. | NiagaraScriptFactoryNew.h | |
virtual ENiagaraScriptUsage GetScriptUsage() |
Give child factory classes the ability to define which script usage type it represent. | NiagaraScriptFactoryNew.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitializeScript
(
UNiagaraScript* Script |
NiagaraScriptFactoryNew.h |