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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeWithDynamicPins
- UNiagaraNode::VerifyEditablePinName()
- UNiagaraNodeWithDynamicPins::VerifyEditablePinName()
- UNiagaraNodeCustomHlsl::VerifyEditablePinName()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeWithDynamicPins.h |
Include | #include "NiagaraNodeWithDynamicPins.h" |
virtual bool VerifyEditablePinName
&40;
const FText & InName,
FText & OutErrorMessage,
const UEdGraphPin &42; InGraphPinObj
&41; const
Remarks
Called in subclasses to restrict renaming. Verify that the potential rename has produced acceptable results for a pin.