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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeInput
- UObject::PostEditChangeProperty()
- UEdGraphNode::PostEditChangeProperty()
- UNiagaraNodeInput::PostEditChangeProperty()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h |
Include | #include "NiagaraNodeInput.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeInput.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |