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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeInput
- UEdGraphNode::GetNodeTitle()
- UNiagaraNodeInput::GetNodeTitle()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h |
Include | #include "NiagaraNodeInput.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeInput.cpp |
virtual FText GetNodeTitle
&40;
ENodeTitleType::Type TitleType
&41; const
Remarks
Gets the name of this node, shown in title bar