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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeFunctionCall
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h |
Include | #include "NiagaraNodeFunctionCall.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeFunctionCall.cpp |
void CleanupPropagatedSwitchValues&40;&41;