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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UNiagaraNode
- UNiagaraNodeDataSetBase
- UNiagaraNodeReadDataSet
- UNiagaraNodeWriteDataSet
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeDataSetBase.h |
Include | #include "NiagaraNodeDataSetBase.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UNiagaraNodeDataSetBase : public UNiagaraNode
Variables
Type | Name | Description | |
---|---|---|---|
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FNiagaraDataSetID | DataSet | |
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TObjectPtr< const UStruct > | ExternalStructAsset | |
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TArray< FString > | VariableFriendlyNames | |
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TArray< FNiagaraVariable > | Variables |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraNodeDataSetBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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bool | GetSupportedNiagaraTypeDef
(
const FProperty* Property, |
|
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bool | InitializeFromStruct
(
const UStruct* ReferenceStruct |
|
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bool | InitializeFromStructInternal
(
const UStruct* PayloadStruct |
|
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bool | IsSynchronizedWithStruct
(
bool bIgnoreConditionVar, |
|
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bool |
Overridden from UNiagaraNode
Type | Name | Description | |
---|---|---|---|
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bool | Refreshes the node due to external changes, e.g. the underlying function changed for a function call node. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FLinearColor | Gets the draw color of a node's title bar |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Constants
Name | Description |
---|---|
ConditionVarName | |
ParamMapInVarName | |
ParamMapOutVarName |