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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNodeCustomHlsl
- UNiagaraNode::CommitEditablePinName()
- UNiagaraNodeCustomHlsl::CommitEditablePinName()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeCustomHlsl.h |
Include | #include "NiagaraNodeCustomHlsl.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeCustomHlsl.cpp |
virtual bool CommitEditablePinName
&40;
const FText & InName,
UEdGraphPin &42; InGraphPinObj,
bool bSuppressEvents
&41;
Remarks
Verify that the potential rename has produced acceptable results for a pin.