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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
- UEdGraphNode::PinConnectionListChanged()
- UNiagaraNode::PinConnectionListChanged()
- UNiagaraNodeWithDynamicPins::PinConnectionListChanged()
- UNiagaraNodeOp::PinConnectionListChanged()
- UNiagaraNodeOp::PinConnectionListChanged()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNode.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor