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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
- UNiagaraNode::IsPinNameEditableUponCreation()
- UNiagaraNodeCustomHlsl::IsPinNameEditableUponCreation()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
virtual bool IsPinNameEditableUponCreation
&40;
const UEdGraphPin &42; GraphPinObj
&41; const
Remarks
Determine whether or not a specific pin should immediately be opened for rename.