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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
- UEdGraphNode::GetNodeContextMenuActions()
- UNiagaraNode::GetNodeContextMenuActions()
- UNiagaraNodeWithDynamicPins::GetNodeContextMenuActions()
- UNiagaraNodeFunctionCall::GetNodeContextMenuActions()
- UNiagaraNodeOutput::GetNodeContextMenuActions()
- UNiagaraNodeFunctionCall::GetNodeContextMenuActions()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNode.cpp |
virtual void GetNodeContextMenuActions
&40;
class UToolMenu &42; Menu,
class UGraphNodeContextMenuContext &42; Context
&41; const
Remarks
Gets a list of actions that can be done to this particular node